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February 11th, 2017

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11:51 am - Work Post
6:42am - Well, I've been at the McDonalds for about an hour and a half now, and I'm only just starting my Work Post. I'm pretty stressed out about it, really. The thing of it is, after working on World of Thardomhainn for so long I think I've realized I don't want to make World of Thardomhainn. I'm going to keep the assets and resources around in case I change my mind, but I don't think it makes sense for me to be making any sort of RPG. I've always been more interested in developing simulations and the like.

I've got two games I put on the back burner that I want to bring forward again. The first and most obvious is the Space Hab Reclamation game I was talking about just before I started working on World of Thardomhainn. That's a mix of life simulation and real time action-adventure. Really it's supposed to be like Animal Crossing with some action adventure elements.

The other game is one I started designing probably ten years ago or more, a game where the player interacts with a living system and either works to maintain the system or break the system. I'm not sure how much I'll work on this one but I want to at least think about it again.

Now back to the Space Hab Reclamation game and village sim. I've got some hard work to do with that to start. For one thing, I'm not sure how I want to represent the space station, and the game. Should it be a 2D game with a world that wraps around at the edges? Or should it be a 3D game, and if so, should the curvature of the station be visible to the player?

I don't know if any of you have played Startopia but that was a space station game where the curvature of the station was plainly visible even in the smallest section of the station. But I'm not sure how big I want this space hab to be, or how realistic.

Should it be a simple donut-like torus or an extended can-like torus?

How much of the hab should be settleable, and how much should be 'adventure zone'?

I was thinking I might try seeing how Unity handles a low poly torus, but I just realized I'm not sure how I want the basic design of the game to be yet. I mean, do I want it all to be one constant contained world where you can see from one 'corner' to the other and wander around freely, or do I want it to be made up of segmented areas, with a firm deliniation between 'civilized' and 'wild'.



Maybe I should go with what's easiest instead of what's the most 'realistic', this isn't going to be very realistic at all.

I also wonder if I'm not just 'forcing' the pioneering aspects into a game that doesn't need it.

It could be interesting to just have a small space habitat 'village'. There wouldn't be fossil collecting like in Animal Crossing but I bet I could come up with other interesting things to do. Minigames, and social events that happen through the day.

7:33am - I've been writing in here for around an hour now. It's starting to become light outside. I'm also feeling really stressed out. I'm having a hard time settling down and visualizing what I want this game to be.

7:57am - Just got back from a long bathroom break. I'm still pretty stressed out and having a hard time visualizing what I want this game to be though.

I think the first thing I make should be a basic 'run around in virtual space' sort of thing, but I'm still not sure what shape I want the habitat to be. I felt so clear last night when I decided to focus in on this game instead of World of Thardomhainn but everything feels up in the air right now.

8:13am - Still just sitting here trying to figure out what in the heck I'm supposed to do now. :/

8:32am - Still here. I'm not sure what to do with myself at this point. I don't think going home will help. Even if I went to sleep, I don't think sleeping on this problem will make it any easier.

I don't like this idea but I could do everything, throw it all up on the wall and see what sticks. It's a lot more work, but it'd let me see my options more clearly.

8:50am - Hmm... Now that I sit here for an hour trying to decide how I want to build the station, I have to wonder if this is even the game I want to make, either. I mean, I don't want to make World of Thardomhainn right now, and I've already gone over the reasons. But maybe I don't want to make this game either. I mean, I like the idea of an Animal Crossing-alike game with better simulation and AI, but is this the game I want to spend my time making?

9:45am - The McDonalds has gotten crazy busy all of a sudden. It's getting close to ten am so I guess this is breakfast time for a lot of people.

I feel kind of trapped now, there's so many people, I'd be really in the way if I got up and started packing my stuff away. But, I kind of want to leave, not just to make room for the four people who could sit in this space, but because I'm feeling completely lost now. I have no idea what I want to make anymore.

I don't know what I could do at home though. I don't want to play video games or do anything else that I do...

*sigh* I feel so purposeless, and I'm still frustrated deep down that I missed that appointment yesterday, and now I have to wait until the end of the month for a second chance. I hate wasting their time on a no-show and I hate wasting my time too, and making myself wait longer. :/

I guess there's one thing I can do with my time. I already started it and stopped it again once. But I can give it another try. I want to go through the tutorials for Inkscape again, and try to get into drawing again. I'm a little inspired by how well I 'drew' the map for my pathfinder game the other day.

So I guess I'll do that.

10:22am - Well I did that for a while, but when I got to the part of the tutorial I was most interested in, my focus fell apart. I think I'm probably not going to be able to work at all this morning. I'm just going to wait until lunch, eat something so I don't have to cook at home, then head back.

11:51am - Well I've eaten lunch and watched some YouTube vids. It's time to go home.

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